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Thanks to the Magic Circle I had created inside of my soul; my magic control has been enhanced amazingly and my affinity with Tier 2 Spells has also become rather good. However, Tier 2 Spells usually cost over 200 MP, so they're not something easy I can conjure, when I can only conjure them three times a day seeing how slow my MP recovers. As of now, my MP is roughly over 600, it takes 12 hours to restore 60% of it, and with another 12, its often at 100%. I make sure to use all my MP every day if I know I won't go out to fight. Because of doing this, my MP naturally increased over the days, from 1 to 3 points daily. Well, its not much, but beggars can't be choosers.

I have noticed that after reaching Level 3, the Gifted Magic Apprentice Skill has gained a new bonus effect that increases the speed of my MP regeneration by roughly +10% while also decreasing MP used for spells and other things related to magic by -5%. It is a good bonus, and it might develop further as I level up this precious Skill, so I have to quickly get it to Level 4 for even greater bonuses. This Skill might also become the pillar of my magical prowess as I mature and develop in this world.

And lastly for Passive Skills, there is Heavy Drinker and Intimidation. Sadly, those two Skills remain at Level 2 and Level 1 respectively because leveling them up is not easy. Drinking water doesn't give Skill EXP for Heavy Drinker, but only if I drink potions constantly. Usually the lowest grade Demon Potion I can make grants 10 to 20 Skill EXP, but making them takes hours, so its nothing easy. I am trying to level up Heavy Drinker alongiside Alchemist together, but simply drinking all my potions is also not the best I can do, as it would be better to save them for emergencies. Hence, the problem with leveling up this skill. Nonetheless, even at Level 2 it still has a good bonus, so there's nothing lost.

And then Intimidation, this Skill has been the hardest to gain Skill EXP since it acquisition. This Skill requires me to intimidate beings with my might. It also requires me to switch it "on", but that would be detrimental if I were to intimidate people I don't want to scare, especially friends and family. I also can't ask Eleanora about this, or my friends because once they get used to it, there is no more Skill EXP earned. Intimidating monsters and wild animals seems like the way to go, but with the recent scarcity of creatures, it has become harder to find monsters to practice skills with. And just as I said before, once they're intimidated once or twice, the skill doesn't affect them anymore. It still stuck at Level 1, with roughly 70% of the Skill EXP necessary to level up. Perhaps in the next months it might increase for all I know.

After the Passive Skills there are Active Skills, unlike Passive Skills whose effects are always active and enhancing my physical body, Active Skills require an activation, a command of some sort. Some of them need an amount of MP to activate, and some can be activated for free and merely enhance physical fighting. Some are also more complex than others. As of now, I have collected a large amount of Skills, but a large part of them were acquired not that long ago, so they have yet to have too much time to gain enough Skill EXP. The Skills are Throwing Technique, Spearmanship, Butcher, Alchemy, First Aid, Command, Cooking, and Agriculture.

The primary skills I've been constantly practicing with, as they don't require anything special such as ingredients or something to activate have been Throwing Technique, Spearmanship, and First Aid. Throwing Technique is easy, I just have to grab stones and throw them. I usually throw them to a nearby tree which I've carved over the years with my stones, having already a 20-centimeter-deep hole where my stones often land. Each stone usually grants 1 Skill EXP and that hasn't changed since the moment I got the Skill.

I usually did this a hundred times a day, the first level needed 10000 Exp, so I had to do this a hundred days to level it to level 2, which happened over a year ago, after that, I had to take 200 days to level 3, and recently, it took me 300 days to reach Level 4. It is the same for most of the Skills. At Level 4, Throwing Technique has become more reliable, increasing damage dealt and also speed up to +40%. Alongside that, there's now a "critical chance" bonus of 10%, where damage would be tripled if a critical hit lands. Critical Hits are something new, but they can sometimes happen if an attack hits a weak spot of a foe, such as their eyes or ankles.

​ Moving on, Spearmanship grants Skill EXP by varied quantities. Usually by simply stabbing a dummy I've made out of hay, cloth, and wood, it grants 1 Skill EXP, a multiple stab combo grants bonus Skill EXP sometimes up to 10. However, that's as much as you can get in terms of practicing solo. If I do it with friends, I can constantly gain more Skill EXP often at 50 per sparring match, but its hard to keep up with me because they often get tired very quickly, with the exception of Eleanora and Erika, which are often my primary sparring partners.

Also, I think that due to our constant matches, Erika has learned the Swordsmanship Skill, and uses her blade rather proficiently. Anyways, Spearmanship also has Techniques and Arts, such as Blood Spear Arts or Dragoon Spear Technique, they're special technique I use with my spears, they all cost MP and Ki, so they're not something I often practice daily, but weekly instead. Unleashing a simple Art grants 20 Skill EXP, often directly converting the MP used into Skill EXP, costlier ones will also grant even more Skill EXP, but cost even more MP.

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