Cursed Immortality

Chapter 813: Tower of Virgo!

Jacob remained silent for a long time after he heard Immortika's explanation about the Taboo/True Names. Although he had expected some kind of mystery involved with these unspeakable names, he was still shocked now that he finally learned it.

Moreover, Immortika even told him that he would get a Taboo Name once he reached a sufficient power level, and these names were all protected by the universe itself. Still, there were too many things unanswered, and from Immortika's tone, he knew he wouldn't get anything else. Nonetheless, he still noticed another point and questioned, "Since you said only a taboo entity can speak freely with a taboo entity, and Leo and Taurus are also taboo entities, then does this mean you understood what they said to me? Or they weren't talking to me in the first place?" n/o/vel/b//in dot c//om

"Hehehe, we're getting smarter, aren't we?" Immortika snickered playfully before subtly answering, "Unfortunately, I can't answer that because I was fully restricted in the Towers." 'Fucker!' Jacob cursed as he knew Immortika was again dodging the question, yet there was nothing he could do but fume for a while.

In the end, Jacob calmed his nerves and decided to investigate this matter on his own in the future. He changed the topic, "What about the Astral Lightseed? How should I take it?"

"Hehe, I must say you choose correctly. A natural treasure that could grant an innate aspect is even rarer than an aspect from a bloodline because aspects from natural treasures are one of their kind and can't be inherited. They are guaranteed to give you all the abilities in this aspect as long as your powers are sufficient.

"The Astral Lightseed is on the same level as the Yin Ice, even rarer if you include the element of space. As for how you should consume it, introduce your soul force to it, and it will directly enter your spiritual nebula. Thereafter, you should let nature take its course, just as you do with Yin Ice.

"But I would suggest you merge with it after you leave this place and find a safe place where no one can disturb you because the merging process will take years or a decade maximum, and you will not be able to use your soul force during this process," Immortika stated.

Jacob was surprised when he heard this and instantly dropped the plan of absorbing the Astral Lightseed right now since losing his soul force would put him at a huge disadvantage, especially if another tower involved the use of soul force, like the Tower of Leo.

After getting the information on the Astral Lightseed, Jacob had another matter he needed Immortika's input on. He took out a palm-sized black hexagram, seemingly worn out. However, there were six mysterious glyphs on the six points of the hexagram, and an image of a skull was engraved in its center.

Furthermore, four out of six runes were completely blank and worn out just like the hexagram itself while the remaining two runes were white and seemed new completely contract with the hexagram's appearance.

"What is this treasure? It was given to me by Wisp of Leo. He took it from that dead elf. But I couldn't get her space ring or blood since I was busy 'receiving messages' for you. I reckoned the details about this thing should be in her ring, but now that it is gone and the Wisp of Leo deemed it worthy enough to give it to me, you should tell me what it is, and I'll consider ourselves straight!" Jacob questioned sternly.

Although he knew there would be many useful things in Samantha's space ring, the Wisp of Leo didn't give him a chance to take it. But this also made this hexagram even more precious since the Wisp of Leo gave it to him while ignoring Samantha's space ring.

"Tsk, tsk, you're being snarky. Oh well, I might as well tell you since it's not that big of a deal. This thing is called Dimension Breaking Law Sigil, and since there are glyphs used instead of runes, it's an Advanced Legendary Lord Rank Talisman.

"This talisman seemed quite ancient, and it had already been used four times; you can tell from the four already worn-down glyphs that two more uses are left. Anyway, as long as you can activate it, you'll be able to teleport out from any restricted space or dimension, even from a dimension like Path of Legend. No law can restrict it, not even Mythical Rank ones.

"But the thing is, against a Mythical Rank, even if you managed to teleport away, you won't be able to escape that easily. So, don't try anything dumb; oh, actually, try it; it'll be quite entertaining for sure. Hahahaha!"

Jacob completely ignored the last words as he looked at the Dimension Breaking Law Sigil.

'Since it can even help me escape a Mythical Rank, I have to make sure no use it recklessly. It's a very powerful trump card. No wonder that elf wanted to use it to escape the tower…' Jacob's eyes flickered with elation as he felt safer now stowed away the talisman.

Jacob then closed the cursed book, as he had no intention of hearing its irritating laughter. Using the flying disc, Jacob left the floating island and started his search for the remaining nine legendary keys. He had already obtained two cosmic vestiges and one legendary key, so he wanted to obtain the other nine before others could.

After all, someone like Samantha should have already gotten where the other Towers were, and Jacob needed to obstruct them in their path, or if they got the vestige and left the Path of Legend, he would be in massive trouble!

--- Hidden within a forbidden landscape, where nature itself seems corrupted by the element of Darkness. This eerie region is marked by stark contrasts between unnatural beauty and deadly perils.

Somewhere in this landscape, a desolate valley filled with twisted, withered trees whose bark was blackened and cracked as though scorched by dark flames. Thick, ashen fog rolls over the ground, obscuring the path and hiding dangerous pitfalls, poisonous swamps, and predatory creatures lurking beneath the surface.

Above, the sky is perpetually cloaked in heavy, stormy clouds, casting an oppressive darkness over the land. Lightning streaks across the horizon, but instead of illuminating, the light is devoured by the darkness, turning the flashes into dark purple veins in the sky.

Rivers of black, viscous liquid flow through the valley like veins of poison, the liquid itself emitting a faint, toxic glow. These rivers occasionally bubble and burst, releasing dark fumes that could corrupt or kill any who come too close.

This path was not just perilous—it was constantly shifting like a maze. Shadowy illusions dance across the landscape, distorting distance and direction, confusing the minds of those who try to traverse it. Only those with the strongest will, or those who wield darkness themselves, can hope to stay on course.

As one approaches the heart of the valley, the air grows thick with an ominous presence, and the towering silhouette of a Tower begins to emerge from the fog.

The tower was impossibly tall, its spire reaching high into the stormy sky, made of obsidian stone that absorbs all light, making it seem like a black void against the backdrop of the landscape.

The base of the tower was surrounded by a field of spectral shadows. These wraith-like figures drift aimlessly, moaning softly as they guard the tower's entrance, attacking any who dare draw too close.

At this moment, a dark figure materializes from the swirling fog, striding forward with an aura of cold death. This was a Grim Lich named Pascal and the holder of the Legendary Key of Virgo!

The Lich's skeletal form was draped in a tattered, black cloak, its bony fingers clutching a staff of twisted ebony, crowned with a pulsing, dark gemstone. The gemstone's light flickers like a dying star, yet it radiates immense power, resonating with the element of darkness that pervades the landscape.

The Grim Lich's face was a skull adorned with an ancient crown of bone, its hollow eye sockets glowing with eerie, pale-blue flames that pierced through the darkness. Rings of dark magic float around its form, bending the shadows around it as it strides forward with purpose, its robes dragging across the dead earth.

As Pascal approaches the tower, the spectral shadows guarding the entrance part in silence, recognizing the presence of the Legendary Key in his hand. The fog seems to retreat from the Lich's path because of the Legendary Key.

Finally, the Grim Lich reaches the massive obsidian doors at the base of the Tower of Virgo.

Intricate carvings of celestial symbols and dark runes cover the door's surface, all pulsating with a dull, ominous glow. The Lich raises the Legendary Key of Virgo.

With a loud rumble, the ground trembles, and the doors slowly begin to open, revealing an abyssal darkness within the tower, beckoning the Lich inside.

The Grim Lich steps through the doorway, vanishing into the void, the doors sealing shut behind it with a deafening thud.

The Tower of Virgo stands silent once more, its secrets now in the hands of the Grim Lich!

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